Selection to Active: Move the selected object to the same
position as your active object.
Selection to Grid: Align the selected object to the grid lines at the
base of your 3D Viewport.
Cursor to Active: Align the 3D Cursor to the Active object.
Cursor to Selected: Move the 3D Cursor to the same location of
your selected object.
Cursor to World Origin: Move the 3D Cursor to the zero
coordinate for X, Y, and Z.
Cursor to Grid: Align the 3D Cursor to the grid lines at the base of
your 3D Viewport.
Selection to Cursor (Keep offset): Moves the selected object to
the 3D Cursor location and keeps the positions relative to each
vertex of your 3D model. We will cover more about vertex
manipulation in chapter 3.
How to use the Snap to manipulate objects? You can move any selected
objects to the 3D Cursor location using the Snap. For instance, we can
take the scene shown in Figure 1.22.